About This Game SwordBounce is a linear pixel art puzzle platformer (I know) in which you can use your sword to bounce on obstacles in your path, among other similar things. You will also find upgrades to your sword which increase mobility and your puzzle solving ability. Delve Deep and Don't Give Up!After waking up in a strange place, you venture downward into the dreary depths to discover the mysteries of these seemingly forgotten passageways.FEATURESOver 150 Challenging Levels to Complete10 Secrets to Discover10 Color Palettes to Unlock4 Upgrades to Collect4 Color Minimalist Styled Pixel Art 7aa9394dea Title: SwordBounceGenre: Action, IndieDeveloper:GogglesKittyPublisher:GogglesKittyRelease Date: 19 May, 2018 SwordBounce Serial Number sword bounce \u0130t s awsome and it s super cheap just play it. Holy crap this game was amazing. This needs to be a staple in the challenging-platformer community. The level design is so good. Sometimes I have to question what makes some platformers good and others not, but this is like the purest essence of whatever that good stuff is. The controls never feel deceptive and I never felt like a death wasn't my fault. Even if I did, the levels are the perfect length. I was skeptical of one-screen levels at first, but they actual vary greatly in size. No screen is ever arbitrarily sized either. The developer knows exactly what he's doing and how much space to give the player.The mechanics are by far the best part. The best platformers are the ones that explore movement mechanics. If you loved the seemingly insignificant but revolutionary fall-jump or flutter in Wings of Vi, or appreciate games like I Wanna Be The Boshy teaching the importance of reserved double jumps, then you'll definitely love the sword bounce mechanic. It is NOT just a gimmick. It forces the player to always be moving, always reacting. Bouncing off a spike seems cute until you realize there's no longer a reason to have a floor. Also, you can bounce off things to the side of you, even if not directly beneath you. Now you're pretty much precision flying, and it's great. I can't stress enough how much this brings to the table.A sign that a platformer is using its mechanics wisely is when you have to digest every level before jumping in, pondering your moveset to find a path in the madness. The developer introduces a few other mechanics, but takes time fleshing out all the possibilites that can result. As such, the difficulty curve is beautiful, besides the secrets that give you a hint of what you're in for. Every object, projectile, and switch can also be bounced off, and the developer uses that to fit so many unique challenges into a small space, of which are then chained together to make mess that, when perfected, can be completed in only 5 seconds. Every level feels different, in the same way that two paintings somehow feel different despite just being paint on a canvas.Seriously, just watch a let's play or something if you're on the fence; you'll know what kind of game this is. I was scared before buying when I saw how little reception this game had. Turns out the only reason it's not popular yet is because people haven't bought it. Now I just want everyone to experience this soon-to-be classic. Like the other reviewers, you probably will too.. \u0130t s awsome and it s super cheap just play it. SwordBounce is a fun, challenging precise platformer that has beautiful artwork. I would recommend it to anyone who is a fan of the genre but a small warning for those that suffer from carpal tunnel or similar hand issues; it does not have controller support so it can quickly get hard on your hands. You can read my full thoughts here: https:\/\/whatevo.com\/post\/237\/steam-summer-sale-retrospective. Super fun platformer with interesting mechanics and puzzels :D still playing! come watch gameplay on my channel https:\/\/youtu.be\/NLPeKgsYFfs. Super fun platformer with interesting mechanics and puzzels :D still playing! come watch gameplay on my channel https:\/\/youtu.be\/NLPeKgsYFfs 3.2.7 Stability: 2/26/2019v3.2.7 StabilityNew Features:New quest added East of Katis.Balancing:+1 duration to Ice walls.+1 duration to Earth walls.+2 duration to Metal walls.+1 duration to Carbon walls.Weakened Carbon walls. (first tier now 10% instead of 20%)Carbon walls now also grant additional healing received.Misc:Compressed all enemy graphics for improved stability and file size.Relocated a script for improved battle stability. (this may have beenthe culprit for the random crashing)Fixed Poetry of Blood exp bonus. (was giving less than intended). 3.0.5 Hotfix: 7/29/2018v3.0.5 HotfixNew Features:Autodash. (hold shift to walk)Yamen Farm can now be destroyed or defended.2 arena leagues added to Red Temple Arena.5 new tiers of loot added. (tier 14 and 15 canonly be farmed deep in the Infinite Hotel)Basic state animations for enemies.5 mimic chests added to Eastern Ocean.Balancing:Increased Poetry of Blood penalties.Lowered PoB encounter strength by 10-30%.Buffed Card Ghosts to compensate.Demon doors 2-7 buffed by 10-60%.Demon gear buffed accordingly.Last boss buffed by 10%.Krakens buffed by 25%.Krakens now drop realism shards.Doubled realism shard drop rate in chests.Doubled card pack drop rate in chests.Tripled distance rate of Infinite Hotel.Misc:Improved bush effect for grass and plants.Removed all autoshadows.Fixed bug that crashed Rakenzie card game.Fixed bug that allowed chapter 2 to be skipped.Fixed savepoints in Infinite Hotel.Fixed hallway issue in Infinite Hotel.Fixed certain enemies from doing incorrect damage.Created pathway to Poetry of Blood I.Poet of Blood easier to find in Deep Catacombs.Removed multiple unused scripts for improved performance.Improved some misc sprites.. Update Schedule: The next update to the game, Wooden Road, will arrive in December 2017. Its main purpose is to bridge the gap between the current game and a future snow area that will arrive in late 2018. So expect a new town, as well as twice the forestry. The main story line will not be expanded on at this time.The update after that, Dead Candy, will arrive in March. While its plans are not certain, it will revolve around a new town and island with its own conflict. The main story may or may not be expanded on at this time.June 2018 will be the start of the game's third year of free updates, and will open with a heavy focus on the main story line. So expect a lot to be revealed. (the game may be taken out of EA at this time and/or receive a price increase to new purchasers)The December 2018 update doesn't have a name yet, but will most likely be focused on the snow area that Wooden Road leads to.Anyways, I hope these give a general idea of what's to come. This is already a large game made by one guy, and it's only gonna get even larger. (even after these updates are done)Good luck, and don't die too much.. Dead Candy: 3/18/2018v2.3 Dead CandyNew Features:Rakenzie, a new optional card game with 181 cards to collect, is now available. (only accessible to new saves and only in southern katis for now. Also, pictures won't come until 2020)Lampless, a large town in the far West, is now open.Count's Island, which is located East of Lampless, is now open.Abstract Passage, a powerful area that connects Count's Island to Temple of Bronze, is now open.Additional items added to Red Temple Stores.Carbon, Thread, Gravity, and Radiation ghost potions added.1 new puzzle added.2 new quests added.Balancing:(due to drastic changes to enemy tech rate and many accessories, expect the mid to late portions of the game to be much harder)+33% starting enemy tech rate on new saves.-66% enemy research requirements.Lowered Red Crystal ring from +65% to +50% attack.Lowered Blue Crystal ring from +65% to +50% magic.Lowered Green Crystal ring from +110% to +75% dexterity.Increased Red, Blue, and Green Crystal rings cost by 50%.Book of Hate now lowers spirit and luck by 10.Lowered mana increase of Infinite Mana from 150% to 125%.Lowered health decrease of Infinite Mana from 30% to 25%.Lowered mana increase of Ancient Mana from 250% to 150%.Doubled cost of all ancient items.Lowered attack and mana increase of Request from 50% to 40%.Redesigned Educated Chalice.Redesigned Gold Educated Chalice. (it's just higher value)Lowered luck from Ring of Purpose from +100% to +75%.Ring of Purpose now grants 10 spirit.Increased spirit from Ring of Serenity from 5 to 10.Lowered buffs of low cost elements by 5-10%.Misc:Expanded in game map.Easier access to Hunter's Guild from Northern Katis.Fixed gravity armor bug.Fixed holy buffs from being casted in menu.Next update is in June.Good luck, and don't die too much.. 3.0.4 Balancing: 7/12/2018v3.0.4 BalancingNew Features:1 new quest added in Katis Mining Camp.1 new quest added in Wooden Edge.1 new quest added in Tower of Reason.1 new quest added in Lampless.Balancing:Doubled EXP bonus from poetry of bloods.Lowered enemy town attack strength by half.Enemy town attack strength can not go below 25%.Increased enemy tech cost by 10%.Increased boss EXP by 5%.Redesigned offensive metal magic to be defense stat only.Buffed luck as a defense against thread magic by 50%.Buffed thread super DoT by 33%.Redesigned and buffed all basic attack skills.Buffed attack growth rate. (this is significant)Buffed defense stat in mace formulas by 20%.All mace skills now use some defense.Mace's slams now have a high chance to knockdown.Mace's strike legs now has an extreme chance to knockdown.Mace's strike chest silence reduced to 25%.Mace's strike chest stamina cost reduced from 65 to 25.Mace's strike chest cooldown increased from 6 to 15.Silence reduced from 5 turns to 3.Sternum stun chance reduced to 50%.Sternum cooldown increased from 4 to 12.Guarding now grants 20 stamina instead of 10.Lowered multiplicative cost of mining by 2%.Cancellous Plating now lowers dexterity by 25%.Enraged enemies now have 25% stun resistance.Lowered luck aspect of bombs by 25%.Buffed stoic scythes by 15%.Increased attack stat of most spears by 10-20%.Increased attack stat of intricate weapons by 25%.Lowered stats on star pendant and star badge by 33%.Lowered Jester Ring's dexterity from 10 to 5.Slightly weakened lower tier Poetry of Bloods.Increased power level of card ghosts by 20%.Halved alchemist reward potions.Misc:Fast battle messages are now up an additional 15 frames.Fixed a few saves that were extremely slow to load.Improved Hollows Arena aesthetics.. v2.2.1: 1/14/2018v2.2.1 hotfixNew Features:1 small cutscene at Red Temple. (this area is still being worked on,so don't expect much until March)Balancing:-25% enemy research requirements.Misc:Fixed a game breaking bug in Wooden Edge.Fixed luck giving far too much state increase/decrease.Fixed an enemy giving too much AP.Fixed multiple weapons and armor.Fixed a few pathing issues.. 3.2.6 Stability and Balancing: 2/23/2019v3.2.6 Stability and BalancingNew Features:New save system is now in. (this gets rid of the save crashing.Slot is chosen at start of game. Old saves will automatically save onto the first slot. System is still being worked on, so it can be strange on loading in. Just leave an area and come back to fix things. If stuck, use the Early Access key item to teleport back to the start of the game)Battle Camera is back. (This script was not the source of the randomcrashing before battles. Still investigating what is. Might havesomething to do with player movement. 3d dungeons still randomly crash before and after battle. If not resolved soon, 3d dungeons will lose their 3d)Balancing:Lowered enemy attack and magic on tech levels below 60. (Changeis 1% to 25%. The lower the level, the more the reduction)All party members, except Golem and Ghost Ship, got +10% evasion.Significantly weakened Spider and Cursed Plant.Slightly weakened other chapter 1 enemies.Slightly increased exp gained in later levels.Slightly increased odds of running from battle.Family Ring now gives +1 to multiple stats.Misc:Added more town info to billboard in Ghost Town.. 3.3.2 Hotfix: 3/23/2019v3.3.2 HotfixMisc:Fixed construction modifier bug.Fixed Rooftop Garden passability.Introduced 4 prototype card graphics.
elawturmima
Commentaires